Game-designer tools. Each tool ships multiple materially-different UIs over the same data so you can pick the interaction style that fits the task. Click through and poke around — changes in any UI are live-saved and reflected in the others.
Size) to see every calculated attribute that reads from it, the slot it occupies, and its weight.core/default.json. Live cost decomposition with per-dimension curve sparklines.specific/<name>.json.gametest_global_settings: cost_func_widgets, attribute_categories, damage_types, cache_version. Each setting has a different shape, so the editor just shows the JSON and validates on save. Use sparingly — these affect every webapp client and the calc Lambda's cache.